About

Game Art at DMU gives students a distinctive mix of creativity, talent and the very latest technology. Accredited by Skillset, the course was the first industry accredited game art course in England. Read more here.

There are four distinct areas of study, fully integrated across three years of study:

Game Production is designed to provide students with the opportunity to develop, practise and refine fundamental game production skills.  It covers the practical exploration of content creation, including 3D modelling, 2D texturing, prop, environment, vehicle and character design and rigging, level design and team working. Supported studio sessions reflect current industry practice and incorporate a range of learning and teaching activities including: studio based workshops, practical sessions, software instruction.

 

Digital Art Practice introduces students to an essential set of skills for aspiring professional game artists. These skills focus on the development of industry techniques in the use of Photoshop and other digital origination tools for texture generation, photobashing and the integration of 3D into the origination process to produce a variety of digital outcomes, essential to the visual communication of ideas, the development of concepts and the production of assets as an essential part of the game production pipeline.

 

Traditional Art Practice develops drawing and visualisation skills fundamental to the game production process and highly relevant to the current demand for talented games artists. It builds up technical competence and aesthetic judgement through practical activities and application of traditional art theory, with a focus on composition, perspective, human anatomy and proportions, tonal range, lighting and contrast, original mark making and shading techniques with the use of a range of drawing tools and materials.

 

Critical Studies explores general art history, game and popular culture, game technology, the games industry, and the business and economics of game development through seminars, film showings, discussions and blogging. It provides a framework and support for personal and professional development, including career aspirations, study skills, time management, and general educational issues.  The curriculum is deliberately flexible to accommodate a diversity of students and the different dynamics of each cohort.

 

There are regular guest lectures from professionals including artists, producers, art directors, studio heads and others. You will graduate with a portfolio demonstrating your creative vision, skills and expertise.

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